Here you will find a selection of pieces that reflect my extensive knowledge in the 3D pipeline, I invite you to explore my profile on ArtStation for a more detailed view of these works. I hope you enjoy my portfolio as much as I enjoyed creating it.
With Zbrush, create toon-style modeling, realistic modeling and also modeling of creatures and animals.
Make a composition of 3D elements with Nuke, Maya and Arnold from a live action video.
I have made different styles of textures for props and characters in Substance 3D Painter and Photoshop.
In Maya, I have created different character and prop animations, covering a variety of styles and situations. In addition to specializing in staging, composition, 3D layout, character blocking, etc.
In Maya, I have created various environments and settings that fit both style and various narratives.
In Maya, I have designed and optimized character rigs, as well as props, intended for production.
I have carried out clothing and hair simulations using Marvelous Designer, as well as the nCloth, nHair and Dynamic Hair functionalities in Maya.
I have applied lighting to various scenes using Arnold and Nuke, composing the scene effectively. Additionally, I have worked in real time using Unreal Engine to achieve more efficient and faster results.
I have applied editing throughout my career where I have experience in continuity, taking into account narrative, cinematography and congruence.